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Department of the navy headquarters united states marine corps washington. In reply refer to mco p10520.3b hdh 15 sep 1989 marine corps order p10520.3b from: commandant of the.
The Battlefleet Gothic: Armada contains detailed description of the singleplayer campaign along with hits for side- and main quests. Additionally, you'll find here all the relevant info about the campaign and its mechanics. You can also find here a detailed description of all the factions available in the game.
I have also described all the available units - all of them evaluated and compared within class and nation. I will describe modifying abilities of the ships and evaluation of their usefulness in combat. All the base mechanics of equipment modification will be discussed as well. In the chapter entitled 'general advice' that contains information that's crucial for operating in the Gothic Sector. Battlefleet Gothic: Armada Video Game. genre: Strategy. developer: Tindalos Interactive.
publisher: Focus Home Interactive. platform: PCBattlefleet Gothic: Armada is a real-time strategy set in the Warhammer 40,000 universe. The title is a digital adaptation of the tabletop battle game created by Games Workshop.The players controls a fleet of the chosen side. Available units include vessels of various size and purpose – from fast frigates to majestic warships.
Units and their personnel gain experience on the battlefield which then can be used to develop new special abilities as well as enhancements of weapons, defenses, or other subsystems. We can make modifications either during battles or between them. Each change has an actual impact on the combat performance of a given ship and its special abilities.Battlefleet Gothic: Armada is powered by Unreal Engine 4. Thanks to it, the visuals are incredibly detailed despite the great scale of battles. Developer Website.
Publisher Website. Official Website.
There are many different vessels that can be found within the Imperial Navy, this guide is intended to assist newer players in understanding the differences between each vessel. This guide is open to suggestions, modifications and just about anything that players have to offer. I hope this guide helps.03
Other Battlefleet Gothic: Armada 2 Guides:
Cobra Class Destroyer
The Cobra Class Destroyer is an escort based vessel that is seen in numerous amounts through the Imperium of Man. It is a cheap design that is armed with a few weapon systems such as a light prow torpedo launcher and a light macro-cannon turret. When this vessel is fielded in large amounts it can pack quite the punch and put a dint into the enemy with her torpedoes.
Armour Values 50F / 50S / 50R (Front, Side, Rear)
Number of Turrets 3
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 20 degrees per second
Cruising speed 240 units per second
Void shield values 200 points
Hull strength 200 points
Bravery value 0 points
Armament
Widowmaker Class Destroyer
The Widowmaker Class Destroyer is a modified Cobra Class Destroyer that was first conceived in the Gothic Sector. Unlike the Cobra Class Destroyer, it has had its macro-weaponry removed and replaced with sensors and other scanning devices. This vessel has few offensive options as it only has its light prow torpedo launcher to engage vessels with.
Armour Values 50F / 50S / 50R
Number of Turrets 3
Troop number (per step) 3
Identification range 13,500 units.
Rotation speed 20 degrees per second
Cruising speed 240 units per second
Void shield values 200 points
Hull strength 200 points
Bravery value 100 points
Armament
Firestorm Class Frigate
The Firestorm Class Frigate is respected as the hardest hitter of the escort class. Armed with a powerful prow lance and a light-double macro-cannon turret it can make short work of crippled or fleeing vessels while also keeping pace with them.
Armour Values 67F / 67S / 67R
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Sword Class Frigate
The Sword Class Frigate is one of the oldest frigate designs that are still in-service for the Imperium of Man. It is only armed with a set of light-double macro-cannon turrets that can be devastating when a volley is launched from multiple ships of this class. While it isn’t a serious threat to cruiser-class vessels, it can put a dint in an enemy escort.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Falchion Class Frigate
The Falchion is considered a new class, having only been first laid down in 261.M41. Given the Imperial Navy’s deference towards the truly ancient ships in its arsenal, the class (given its mere 550 standard years of service) is regarded as an untried and untested pretender to the throne of more established ships like the venerable Sword-class Frigate.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Dauntless Light Cruiser
The Dauntless Light Cruiser Mark One is the most basic vessel the Imperial Navy has to offer. It often works as both a scout vessel and a common line-ship. The vessel itself is armed with a heavy prow lance, twin-double macro-turrets with a 270 degree engagement arc and a set of light macro-batteries on the port and starboard sides. While it isn’t the strongest vessel the Imperium has to offer, it is agile and packs quite the punch in the hands of a capable Captain.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armaments
Dauntless Mark II Light Cruiser
Opposed to the design of the Mark One, the Mark Two replaces the heavy prow lance with a medium prow torpedo launcher in order to deal out more damage against larger vessels as well as improve long-range capabilities as a strike-cruiser.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armaments
Endeavour Class Light Cruiser
The Endeavour-class Light Cruiser is one of the smallest classes of Light Cruiser in the Imperial Navy, though it is also one of the slowest due to its large array of heavy armament, giving it an offensive punch above what its tonnage would suggest.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Endurance Class Light Cruiser
The Endurance class is a variant of the Endeavour Class Light Cruiser. The Endeavour’s weapon batteries have been replaced with a lance deck. The two classes are often paired together, for mutual protection, and fire-power. When this is done, the two ships bring the fire-power equivalent of a true cruiser to bear.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Defiant Class Light Cruiser
A rarer carrier variant of the Endeavour, the Defiant is rarely utilised on its own in the Imperial Navy, as its typical weapons loadout leaves it vulnerable to direct attack and totally reliant upon its relatively small number of Fury Interceptors / Starhawks to defend it.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Dictator Class Crusier
The Dictator Class Cruiser is a carrier-based vessel built upon the damaged, or destroyed, husks of a Lunar Class Cruiser. It is outfitted with a heavy prow torpedo launcher for dealing damage against larger vessels, macro-cannon batteries on both the port and starboard sides of the vessel as well as playing host to ordnance launch bays that allow for the deployment of assault boats, fighters and bombers
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Gothic Class Cruiser
The Gothic Class Cruiser is an attempt to replicate the designs of an ancient Apocalypse Class Battleship, a ship that was capable of using overwhelming amounts of lance batteries to cripple and/or destroy enemy ships. It is armed with multiple lance batteries that ignore enemy heavy armour and is complimented with a heavy prow torpedo launcher for larger vessels.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Dominator Class Cruiser
The Dominator Class Cruiser is known to be the heaviest hitter of all the cruiser classes, with the powerful Nova Cannon on its prow which replaces the prow ram that other cruiser classes have. In addition, the Dominator is augmented with a series of two macro-cannon batteries per side, doubling the damage output from a boardside assault.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Tyrant Class Cruiser
The Tyrant Class Cruiser is one of the strongest cruisers that the Imperium of Man has to offer, being able to withstand considerable damage while dealing out massive amounts of its own. Armed a heavy prow torpedo launcher and carrying a series of powerful plasma macro-cannon batteries as well as standard macro-cannon batteries, this ship is very well capable of escorting battleships into battle.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Lunar Class Cruiser
The Lunar Class Cruiser is fielded in-mass by the Imperial Navy as it consists of versatile armaments that meet the needs for a wide-range of deployments. This line of vessel is augmented by the fact that it has a heavy prow torpedo launcher as well as macro-cannon batteries and lance batteries on the port and starboard sides. The Lunar Class can fit into any role quickly.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Overlord Class Battlecruiser
The Overlord Class Cruiser is somewhat effective at nearly every range and deadly in close-quarters-combat. It is armed with lance turrets, a heavy prow torpedo launcher and a set of plasma macro-batteries.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Mars Class Battlecruiser
The Mars Class Battlecruiser is known as a swiss army knife due to the fact that it is configured with multiple different weaponry systems plus ordnance launch bays. Armed with a Nova Cannon, a set of Lance Batteries and Macro-Cannon Batteries, this cruiser can effectively fit into any role needed whether it is long-range combat or close-quarters-combat.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Armageddon Class Battlecruiser
The Imperial Armageddon-class Battlecruiser was developed in an attempt to rapidly increase the number of Battlecruisers available to the Imperial Navy. Almost without exception, Armageddon-class warships are built from the recovered hulls of crippled Imperial Lunar-class Cruisers, making them one of the easiest Battlecruisers to construct.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Vengeance Class Grand Cruiser
The Vengeance Class Grand Cruiser is a very old design, the first being launched before the Great Crusade. The design idea of the armoured prow is evident on the Vengeance, however it is not yet truly armoured, and provides no more protection then the standard hull armour. The design is now 10,000 or more years old, and is being slowly phased out. The remaining Vengeance class s are currently in reserve fleets, or used to protect ping lanes from pirates. Aikido distance learning. They are very rarely used in full-scale engagements any more, due to their being outclassed by newer designs.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Avenger Class Grand Cruiser
The Avenger-class Grand Cruiser is in many ways the archetypal Grand Cruiser. It is a massively potent and brutally simple war that mounts colossal close-ranged macrobatteries of Macrocannons in broadsides that run for kilometres along its flanks. While regarded as unusually reliable and faithful for Grand Cruisers, the Avengers are now amongst the rarest of their type of war.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Exorcist Class Grand Cruiser
The Exorcist-class Grand Cruiser is a Vengeance-class Grand Cruiser variant that was originally developed as a long-range patrol vessel, capable of self sufficiency for long periods of time away from fleet support. Usually operating with two or three squadrons of Escorts, Exorcists were often posted to the far-flung corners of the Imperium to patrol the edges of the Eastern Fringe and into the galactic Halo Stars.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Retribution Class Battle
The Retribution Class Battle is a pure heavy-weight and defines the very meaning of ‘Battle‘. It is armed with multiple rows of plasma macro-cannon batteries that is supported by a set of Lance Turrets. The prow of this mighty vessel is dominated by a heavy torpedo launcher that can deal out massive amounts of damage to enemy vessels.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 18
Troop number (per step) 18
Identification range 9,000 units
Rotation speed 4 degrees per second
Cruising speed 160 units per second
Void shield values 800 points
Hull strength 2,400 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Department of the navy headquarters united states marine corps washington. In reply refer to mco p10520.3b hdh 15 sep 1989 marine corps order p10520.3b from: commandant of the.
The Battlefleet Gothic: Armada contains detailed description of the singleplayer campaign along with hits for side- and main quests. Additionally, you\'ll find here all the relevant info about the campaign and its mechanics. You can also find here a detailed description of all the factions available in the game.
I have also described all the available units - all of them evaluated and compared within class and nation. I will describe modifying abilities of the ships and evaluation of their usefulness in combat. All the base mechanics of equipment modification will be discussed as well. In the chapter entitled \'general advice\' that contains information that\'s crucial for operating in the Gothic Sector. Battlefleet Gothic: Armada Video Game. genre: Strategy. developer: Tindalos Interactive.
publisher: Focus Home Interactive. platform: PCBattlefleet Gothic: Armada is a real-time strategy set in the Warhammer 40,000 universe. The title is a digital adaptation of the tabletop battle game created by Games Workshop.The players controls a fleet of the chosen side. Available units include vessels of various size and purpose – from fast frigates to majestic warships.
Units and their personnel gain experience on the battlefield which then can be used to develop new special abilities as well as enhancements of weapons, defenses, or other subsystems. We can make modifications either during battles or between them. Each change has an actual impact on the combat performance of a given ship and its special abilities.Battlefleet Gothic: Armada is powered by Unreal Engine 4. Thanks to it, the visuals are incredibly detailed despite the great scale of battles. Developer Website.
Publisher Website. Official Website.
There are many different vessels that can be found within the Imperial Navy, this guide is intended to assist newer players in understanding the differences between each vessel. This guide is open to suggestions, modifications and just about anything that players have to offer. I hope this guide helps.03
Other Battlefleet Gothic: Armada 2 Guides:
Cobra Class Destroyer
The Cobra Class Destroyer is an escort based vessel that is seen in numerous amounts through the Imperium of Man. It is a cheap design that is armed with a few weapon systems such as a light prow torpedo launcher and a light macro-cannon turret. When this vessel is fielded in large amounts it can pack quite the punch and put a dint into the enemy with her torpedoes.
Armour Values 50F / 50S / 50R (Front, Side, Rear)
Number of Turrets 3
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 20 degrees per second
Cruising speed 240 units per second
Void shield values 200 points
Hull strength 200 points
Bravery value 0 points
Armament
Widowmaker Class Destroyer
The Widowmaker Class Destroyer is a modified Cobra Class Destroyer that was first conceived in the Gothic Sector. Unlike the Cobra Class Destroyer, it has had its macro-weaponry removed and replaced with sensors and other scanning devices. This vessel has few offensive options as it only has its light prow torpedo launcher to engage vessels with.
Armour Values 50F / 50S / 50R
Number of Turrets 3
Troop number (per step) 3
Identification range 13,500 units.
Rotation speed 20 degrees per second
Cruising speed 240 units per second
Void shield values 200 points
Hull strength 200 points
Bravery value 100 points
Armament
Firestorm Class Frigate
The Firestorm Class Frigate is respected as the hardest hitter of the escort class. Armed with a powerful prow lance and a light-double macro-cannon turret it can make short work of crippled or fleeing vessels while also keeping pace with them.
Armour Values 67F / 67S / 67R
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Sword Class Frigate
The Sword Class Frigate is one of the oldest frigate designs that are still in-service for the Imperium of Man. It is only armed with a set of light-double macro-cannon turrets that can be devastating when a volley is launched from multiple ships of this class. While it isn’t a serious threat to cruiser-class vessels, it can put a dint in an enemy escort.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Falchion Class Frigate
The Falchion is considered a new class, having only been first laid down in 261.M41. Given the Imperial Navy’s deference towards the truly ancient ships in its arsenal, the class (given its mere 550 standard years of service) is regarded as an untried and untested pretender to the throne of more established ships like the venerable Sword-class Frigate.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Dauntless Light Cruiser
The Dauntless Light Cruiser Mark One is the most basic vessel the Imperial Navy has to offer. It often works as both a scout vessel and a common line-ship. The vessel itself is armed with a heavy prow lance, twin-double macro-turrets with a 270 degree engagement arc and a set of light macro-batteries on the port and starboard sides. While it isn’t the strongest vessel the Imperium has to offer, it is agile and packs quite the punch in the hands of a capable Captain.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armaments
Dauntless Mark II Light Cruiser
Opposed to the design of the Mark One, the Mark Two replaces the heavy prow lance with a medium prow torpedo launcher in order to deal out more damage against larger vessels as well as improve long-range capabilities as a strike-cruiser.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armaments
Endeavour Class Light Cruiser
The Endeavour-class Light Cruiser is one of the smallest classes of Light Cruiser in the Imperial Navy, though it is also one of the slowest due to its large array of heavy armament, giving it an offensive punch above what its tonnage would suggest.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Endurance Class Light Cruiser
The Endurance class is a variant of the Endeavour Class Light Cruiser. The Endeavour’s weapon batteries have been replaced with a lance deck. The two classes are often paired together, for mutual protection, and fire-power. When this is done, the two ships bring the fire-power equivalent of a true cruiser to bear.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Defiant Class Light Cruiser
A rarer carrier variant of the Endeavour, the Defiant is rarely utilised on its own in the Imperial Navy, as its typical weapons loadout leaves it vulnerable to direct attack and totally reliant upon its relatively small number of Fury Interceptors / Starhawks to defend it.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Dictator Class Crusier
The Dictator Class Cruiser is a carrier-based vessel built upon the damaged, or destroyed, husks of a Lunar Class Cruiser. It is outfitted with a heavy prow torpedo launcher for dealing damage against larger vessels, macro-cannon batteries on both the port and starboard sides of the vessel as well as playing host to ordnance launch bays that allow for the deployment of assault boats, fighters and bombers
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Gothic Class Cruiser
The Gothic Class Cruiser is an attempt to replicate the designs of an ancient Apocalypse Class Battleship, a ship that was capable of using overwhelming amounts of lance batteries to cripple and/or destroy enemy ships. It is armed with multiple lance batteries that ignore enemy heavy armour and is complimented with a heavy prow torpedo launcher for larger vessels.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Dominator Class Cruiser
The Dominator Class Cruiser is known to be the heaviest hitter of all the cruiser classes, with the powerful Nova Cannon on its prow which replaces the prow ram that other cruiser classes have. In addition, the Dominator is augmented with a series of two macro-cannon batteries per side, doubling the damage output from a boardside assault.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Tyrant Class Cruiser
The Tyrant Class Cruiser is one of the strongest cruisers that the Imperium of Man has to offer, being able to withstand considerable damage while dealing out massive amounts of its own. Armed a heavy prow torpedo launcher and carrying a series of powerful plasma macro-cannon batteries as well as standard macro-cannon batteries, this ship is very well capable of escorting battleships into battle.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Lunar Class Cruiser
The Lunar Class Cruiser is fielded in-mass by the Imperial Navy as it consists of versatile armaments that meet the needs for a wide-range of deployments. This line of vessel is augmented by the fact that it has a heavy prow torpedo launcher as well as macro-cannon batteries and lance batteries on the port and starboard sides. The Lunar Class can fit into any role quickly.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Overlord Class Battlecruiser
The Overlord Class Cruiser is somewhat effective at nearly every range and deadly in close-quarters-combat. It is armed with lance turrets, a heavy prow torpedo launcher and a set of plasma macro-batteries.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Mars Class Battlecruiser
The Mars Class Battlecruiser is known as a swiss army knife due to the fact that it is configured with multiple different weaponry systems plus ordnance launch bays. Armed with a Nova Cannon, a set of Lance Batteries and Macro-Cannon Batteries, this cruiser can effectively fit into any role needed whether it is long-range combat or close-quarters-combat.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Armageddon Class Battlecruiser
The Imperial Armageddon-class Battlecruiser was developed in an attempt to rapidly increase the number of Battlecruisers available to the Imperial Navy. Almost without exception, Armageddon-class warships are built from the recovered hulls of crippled Imperial Lunar-class Cruisers, making them one of the easiest Battlecruisers to construct.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Vengeance Class Grand Cruiser
The Vengeance Class Grand Cruiser is a very old design, the first being launched before the Great Crusade. The design idea of the armoured prow is evident on the Vengeance, however it is not yet truly armoured, and provides no more protection then the standard hull armour. The design is now 10,000 or more years old, and is being slowly phased out. The remaining Vengeance class s are currently in reserve fleets, or used to protect ping lanes from pirates. Aikido distance learning. They are very rarely used in full-scale engagements any more, due to their being outclassed by newer designs.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Avenger Class Grand Cruiser
The Avenger-class Grand Cruiser is in many ways the archetypal Grand Cruiser. It is a massively potent and brutally simple war that mounts colossal close-ranged macrobatteries of Macrocannons in broadsides that run for kilometres along its flanks. While regarded as unusually reliable and faithful for Grand Cruisers, the Avengers are now amongst the rarest of their type of war.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Exorcist Class Grand Cruiser
The Exorcist-class Grand Cruiser is a Vengeance-class Grand Cruiser variant that was originally developed as a long-range patrol vessel, capable of self sufficiency for long periods of time away from fleet support. Usually operating with two or three squadrons of Escorts, Exorcists were often posted to the far-flung corners of the Imperium to patrol the edges of the Eastern Fringe and into the galactic Halo Stars.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Retribution Class Battle
The Retribution Class Battle is a pure heavy-weight and defines the very meaning of ‘Battle‘. It is armed with multiple rows of plasma macro-cannon batteries that is supported by a set of Lance Turrets. The prow of this mighty vessel is dominated by a heavy torpedo launcher that can deal out massive amounts of damage to enemy vessels.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 18
Troop number (per step) 18
Identification range 9,000 units
Rotation speed 4 degrees per second
Cruising speed 160 units per second
Void shield values 800 points
Hull strength 2,400 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Department of the navy headquarters united states marine corps washington. In reply refer to mco p10520.3b hdh 15 sep 1989 marine corps order p10520.3b from: commandant of the.
The Battlefleet Gothic: Armada contains detailed description of the singleplayer campaign along with hits for side- and main quests. Additionally, you\'ll find here all the relevant info about the campaign and its mechanics. You can also find here a detailed description of all the factions available in the game.
I have also described all the available units - all of them evaluated and compared within class and nation. I will describe modifying abilities of the ships and evaluation of their usefulness in combat. All the base mechanics of equipment modification will be discussed as well. In the chapter entitled \'general advice\' that contains information that\'s crucial for operating in the Gothic Sector. Battlefleet Gothic: Armada Video Game. genre: Strategy. developer: Tindalos Interactive.
publisher: Focus Home Interactive. platform: PCBattlefleet Gothic: Armada is a real-time strategy set in the Warhammer 40,000 universe. The title is a digital adaptation of the tabletop battle game created by Games Workshop.The players controls a fleet of the chosen side. Available units include vessels of various size and purpose – from fast frigates to majestic warships.
Units and their personnel gain experience on the battlefield which then can be used to develop new special abilities as well as enhancements of weapons, defenses, or other subsystems. We can make modifications either during battles or between them. Each change has an actual impact on the combat performance of a given ship and its special abilities.Battlefleet Gothic: Armada is powered by Unreal Engine 4. Thanks to it, the visuals are incredibly detailed despite the great scale of battles. Developer Website.
Publisher Website. Official Website.
There are many different vessels that can be found within the Imperial Navy, this guide is intended to assist newer players in understanding the differences between each vessel. This guide is open to suggestions, modifications and just about anything that players have to offer. I hope this guide helps.03
Other Battlefleet Gothic: Armada 2 Guides:
Cobra Class Destroyer
The Cobra Class Destroyer is an escort based vessel that is seen in numerous amounts through the Imperium of Man. It is a cheap design that is armed with a few weapon systems such as a light prow torpedo launcher and a light macro-cannon turret. When this vessel is fielded in large amounts it can pack quite the punch and put a dint into the enemy with her torpedoes.
Armour Values 50F / 50S / 50R (Front, Side, Rear)
Number of Turrets 3
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 20 degrees per second
Cruising speed 240 units per second
Void shield values 200 points
Hull strength 200 points
Bravery value 0 points
Armament
Widowmaker Class Destroyer
The Widowmaker Class Destroyer is a modified Cobra Class Destroyer that was first conceived in the Gothic Sector. Unlike the Cobra Class Destroyer, it has had its macro-weaponry removed and replaced with sensors and other scanning devices. This vessel has few offensive options as it only has its light prow torpedo launcher to engage vessels with.
Armour Values 50F / 50S / 50R
Number of Turrets 3
Troop number (per step) 3
Identification range 13,500 units.
Rotation speed 20 degrees per second
Cruising speed 240 units per second
Void shield values 200 points
Hull strength 200 points
Bravery value 100 points
Armament
Firestorm Class Frigate
The Firestorm Class Frigate is respected as the hardest hitter of the escort class. Armed with a powerful prow lance and a light-double macro-cannon turret it can make short work of crippled or fleeing vessels while also keeping pace with them.
Armour Values 67F / 67S / 67R
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Sword Class Frigate
The Sword Class Frigate is one of the oldest frigate designs that are still in-service for the Imperium of Man. It is only armed with a set of light-double macro-cannon turrets that can be devastating when a volley is launched from multiple ships of this class. While it isn’t a serious threat to cruiser-class vessels, it can put a dint in an enemy escort.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Falchion Class Frigate
The Falchion is considered a new class, having only been first laid down in 261.M41. Given the Imperial Navy’s deference towards the truly ancient ships in its arsenal, the class (given its mere 550 standard years of service) is regarded as an untried and untested pretender to the throne of more established ships like the venerable Sword-class Frigate.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 6
Troop number (per step) 4
Identification range 9,000 units
Rotation speed 16 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 400 points
Bravery value 0 points
Armament
Dauntless Light Cruiser
The Dauntless Light Cruiser Mark One is the most basic vessel the Imperial Navy has to offer. It often works as both a scout vessel and a common line-ship. The vessel itself is armed with a heavy prow lance, twin-double macro-turrets with a 270 degree engagement arc and a set of light macro-batteries on the port and starboard sides. While it isn’t the strongest vessel the Imperium has to offer, it is agile and packs quite the punch in the hands of a capable Captain.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armaments
Dauntless Mark II Light Cruiser
Opposed to the design of the Mark One, the Mark Two replaces the heavy prow lance with a medium prow torpedo launcher in order to deal out more damage against larger vessels as well as improve long-range capabilities as a strike-cruiser.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 200 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armaments
Endeavour Class Light Cruiser
The Endeavour-class Light Cruiser is one of the smallest classes of Light Cruiser in the Imperial Navy, though it is also one of the slowest due to its large array of heavy armament, giving it an offensive punch above what its tonnage would suggest.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Endurance Class Light Cruiser
The Endurance class is a variant of the Endeavour Class Light Cruiser. The Endeavour’s weapon batteries have been replaced with a lance deck. The two classes are often paired together, for mutual protection, and fire-power. When this is done, the two ships bring the fire-power equivalent of a true cruiser to bear.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Defiant Class Light Cruiser
A rarer carrier variant of the Endeavour, the Defiant is rarely utilised on its own in the Imperial Navy, as its typical weapons loadout leaves it vulnerable to direct attack and totally reliant upon its relatively small number of Fury Interceptors / Starhawks to defend it.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 9
Troop number (per step) 9
Identification range 9,000 units
Rotation speed 12 degrees per second
Cruising speed 160 units per second
Void shield values 200 points
Hull strength 1,200 points
Bravery value 100 points
Boarding damage 2-4
Lightning Strike damage 1-2
Critical assault chance 10%
Armament
Dictator Class Crusier
The Dictator Class Cruiser is a carrier-based vessel built upon the damaged, or destroyed, husks of a Lunar Class Cruiser. It is outfitted with a heavy prow torpedo launcher for dealing damage against larger vessels, macro-cannon batteries on both the port and starboard sides of the vessel as well as playing host to ordnance launch bays that allow for the deployment of assault boats, fighters and bombers
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Gothic Class Cruiser
The Gothic Class Cruiser is an attempt to replicate the designs of an ancient Apocalypse Class Battleship, a ship that was capable of using overwhelming amounts of lance batteries to cripple and/or destroy enemy ships. It is armed with multiple lance batteries that ignore enemy heavy armour and is complimented with a heavy prow torpedo launcher for larger vessels.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Dominator Class Cruiser
The Dominator Class Cruiser is known to be the heaviest hitter of all the cruiser classes, with the powerful Nova Cannon on its prow which replaces the prow ram that other cruiser classes have. In addition, the Dominator is augmented with a series of two macro-cannon batteries per side, doubling the damage output from a boardside assault.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Tyrant Class Cruiser
The Tyrant Class Cruiser is one of the strongest cruisers that the Imperium of Man has to offer, being able to withstand considerable damage while dealing out massive amounts of its own. Armed a heavy prow torpedo launcher and carrying a series of powerful plasma macro-cannon batteries as well as standard macro-cannon batteries, this ship is very well capable of escorting battleships into battle.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Lunar Class Cruiser
The Lunar Class Cruiser is fielded in-mass by the Imperial Navy as it consists of versatile armaments that meet the needs for a wide-range of deployments. This line of vessel is augmented by the fact that it has a heavy prow torpedo launcher as well as macro-cannon batteries and lance batteries on the port and starboard sides. The Lunar Class can fit into any role quickly.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 12
Troop number (per step) 12
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Overlord Class Battlecruiser
The Overlord Class Cruiser is somewhat effective at nearly every range and deadly in close-quarters-combat. It is armed with lance turrets, a heavy prow torpedo launcher and a set of plasma macro-batteries.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Mars Class Battlecruiser
The Mars Class Battlecruiser is known as a swiss army knife due to the fact that it is configured with multiple different weaponry systems plus ordnance launch bays. Armed with a Nova Cannon, a set of Lance Batteries and Macro-Cannon Batteries, this cruiser can effectively fit into any role needed whether it is long-range combat or close-quarters-combat.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Armageddon Class Battlecruiser
The Imperial Armageddon-class Battlecruiser was developed in an attempt to rapidly increase the number of Battlecruisers available to the Imperial Navy. Almost without exception, Armageddon-class warships are built from the recovered hulls of crippled Imperial Lunar-class Cruisers, making them one of the easiest Battlecruisers to construct.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 13
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 4-8
Lightning Strike damage 2-4
Critical assault chance 10%
Armament
Vengeance Class Grand Cruiser
The Vengeance Class Grand Cruiser is a very old design, the first being launched before the Great Crusade. The design idea of the armoured prow is evident on the Vengeance, however it is not yet truly armoured, and provides no more protection then the standard hull armour. The design is now 10,000 or more years old, and is being slowly phased out. The remaining Vengeance class s are currently in reserve fleets, or used to protect ping lanes from pirates. Aikido distance learning. They are very rarely used in full-scale engagements any more, due to their being outclassed by newer designs.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Avenger Class Grand Cruiser
The Avenger-class Grand Cruiser is in many ways the archetypal Grand Cruiser. It is a massively potent and brutally simple war that mounts colossal close-ranged macrobatteries of Macrocannons in broadsides that run for kilometres along its flanks. While regarded as unusually reliable and faithful for Grand Cruisers, the Avengers are now amongst the rarest of their type of war.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Exorcist Class Grand Cruiser
The Exorcist-class Grand Cruiser is a Vengeance-class Grand Cruiser variant that was originally developed as a long-range patrol vessel, capable of self sufficiency for long periods of time away from fleet support. Usually operating with two or three squadrons of Escorts, Exorcists were often posted to the far-flung corners of the Imperium to patrol the edges of the Eastern Fringe and into the galactic Halo Stars.
Armour Values 67F / 67S / 67R (Front, Side, Rear)
Number of Turrets 15
Troop number (per step) 15
Identification range 9,000 units
Rotation speed 8 degrees per second
Cruising speed 160 units per second
Void shield values 400 points
Hull strength 1,600 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament
Retribution Class Battle
The Retribution Class Battle is a pure heavy-weight and defines the very meaning of ‘Battle‘. It is armed with multiple rows of plasma macro-cannon batteries that is supported by a set of Lance Turrets. The prow of this mighty vessel is dominated by a heavy torpedo launcher that can deal out massive amounts of damage to enemy vessels.
Armour Values 83F / 67S / 67R (Front, Side, Rear)
Number of Turrets 18
Troop number (per step) 18
Identification range 9,000 units
Rotation speed 4 degrees per second
Cruising speed 160 units per second
Void shield values 800 points
Hull strength 2,400 points
Bravery value 100 points
Boarding damage 6-12
Lightning Strike damage 3-6
Critical assault chance 10%
Armament