Super Breakout Arcade Game

Super Breakout is an arcade game which was released by in; it utilizes a Motorola M6502 (running up at 375 KHz), and, as the name suggests, it is the sequel to, which was released two years earlier.

Measurements should be pretty accurate.

The goal is to get the most points scored until the end of the match. Each ball scored a player can earn Gamebreaker to increase the score of his team and delete the points of the opposing team. Similar to the actual basketball game set, players will build their own team to participate in matches with opponents. “NBA Street V3” is played according to NBA scoring rules, in which players will control the players of their team to perform outstanding tricks to bypass the opponent’s players. How to download gamecube roms on android. For PlayStation consoles, NBA 2K is the most attractive series of basketball games today, but for Gamecube, “NBA Street V3” is the unique game set of this popular sport.

Super Breakout
Developer(s)Atari, Inc.
Paradox (ST)
Publisher(s)Atari, Inc.
Atari UK (ST)
Majesco (Game Boy)
Designer(s)Ed Rotberg
Programmer(s)Arcade
Ed Rotberg[1]
Atari 2600
Nick Turner[1]
Carol Shaw[1]
Atari 8-bit
Larry Kaplan[1]
Game Boy
David Lubar[1]
SeriesBreakout
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Game Boy Color
Release1978: Arcade,[2] Atari 2600
1979: Atari 8-bit
1982: Atari 5200
1987: Atari ST
1998: Game Boy
Genre(s)Breakout
Mode(s)Arcade, 2600, 5200
1–2 players, alternating
Atari 8-bit
1–8 players alternating[3]
CabinetUpright, cocktail
CPU6502 @ 375 KHz[2]
DisplayBlack & white raster (vertical)
Breakout

Super Breakout was released in arcades in September 1978 as the sequel to Atari, Inc.'s Breakout from 1976.[2] It was written by Ed Rotberg, who later designed Battlezone for Atari.[1] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet–two of which include multiple, simultaneous balls in play.[2] Both the original and sequel are in black and white with monitor overlays to add color.

Atari published home versions–in color–for most of its consoles and computers, including as the pack-in game for the Atari 5200 console.

Gameplay[edit]

Super Breakout contains three different game modes:

Double gives the player control of two paddles at the same time—one placed above the other—with two balls in-play simultaneously.

Cavity also has two paddles, but initially only one ball. Two others are contained in pockets inside the wall and can be freed.

Progressive advances the entire wall downward step by step, gaining in speed the longer the ball is in play.

Development[edit]

Rotberg developed Super Breakout after hearing that Atari founder Nolan Bushnell wanted Breakout updated.[4]

While the original was constructed with discrete logic instead of a microprocessor, Super Breakout uses a MOS Technology 6502 CPU. Like Breakout, Super Breakout uses a black and white display with overlays to simulate color.[2]

Ports[edit]

Super Breakout was released for the Atari VCS (later renamed the Atari 2600) the same year as the arcade game, 1978, but in full color instead of black and white with a color overlay.[5] It includes two 'Children's Version' games that require less skill to play.[6]Super Breakout appeared as a cartridge for the Atari 8-bit family in 1979 with support for up to 8 players taking turns.[3] Four years after release, Super Breakout became the pack-in game for the then-new Atari 5200 console in 1982.

An Atari ST version developed by Pardox was published by Atari UK in 1987.[7] Majesco released Super Breakout for the Game Boy in 1998 and Game Boy Color in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the Breakout-inspired Arkanoid.[7]

All of the home ports also include a version of the original game simply as Breakout.[8]

Reception[edit]

In regard to Super Breakout being included with every Atari 5200, David H. Ahl of Creative Computing Video & Arcade Games, wrote in 1983:

We thought this a somewhat curious choice since it hardly uses the higher resolution of the 5200 to great advantage. The screen, for example, has the same number of bricks as Super Breakout on the Atari VCS. However, users of the VCS will like the much better representation of alphanumerics on the 5200.[9]

Legacy[edit]

Glu Mobile released a licensed cellular phone version.[10] In 2008, Atari released the game for the iPhone and iPod Touch via Apple's App Store.

References[edit]

  1. ^ abcdefHague, James. 'The Giant List of Classic Game Programmers'.
  2. ^ abcde'Super Breakout'. Arcade History.
  3. ^ abSuper Breakout Manual. Sunnyvale, CA: Atari, Inc. 1979.
  4. ^Chris Kohler (November 17, 2011). 'Asteroids Designer Ed Logg Honored With Pioneer Award'. Wired. Condé Nast Publications. Retrieved December 28, 2013.
  5. ^'Atari VCS Super Breakout'. Atari Mania.
  6. ^'Atari VCS Super Breakout Manual'. Atari Mania. p. 8.
  7. ^ ab'Atari ST Super Breakout'. Atari Mania.
  8. ^'Atari 400/800 Super Breakout Manual'. archive.org.
  9. ^Ahl, David H. (Spring 1983). 'Atari 5200 Advanced Game System'. Creative Computing Video & Arcade Games. p. 46.
  10. ^'glu games - Super Breakout'. Archived from the original on 2008-09-24. Retrieved 2016-06-20.

External links[edit]

  • Super Breakout at the Killer List of Videogames
  • Super Breakout for the Atari 2600 at Atari Mania
  • Super Breakout for the Atari 8-bit family at Atari Mania
  • Super Breakout for the Atari 5200 at Atari Mania
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Super_Breakout&oldid=949506541'

Popular Posts

  • Super Breakout is an arcade game which was released by in; it utilizes a Motorola M6502 (running up at 375 KHz), and, as the name suggests, it is the sequel to, which was released two years earlier.

    Measurements should be pretty accurate.

    The goal is to get the most points scored until the end of the match. Each ball scored a player can earn Gamebreaker to increase the score of his team and delete the points of the opposing team. Similar to the actual basketball game set, players will build their own team to participate in matches with opponents. “NBA Street V3” is played according to NBA scoring rules, in which players will control the players of their team to perform outstanding tricks to bypass the opponent’s players. How to download gamecube roms on android. For PlayStation consoles, NBA 2K is the most attractive series of basketball games today, but for Gamecube, “NBA Street V3” is the unique game set of this popular sport.

    Super Breakout
    Developer(s)Atari, Inc.
    Paradox (ST)
    Publisher(s)Atari, Inc.
    Atari UK (ST)
    Majesco (Game Boy)
    Designer(s)Ed Rotberg
    Programmer(s)Arcade
    Ed Rotberg[1]
    Atari 2600
    Nick Turner[1]
    Carol Shaw[1]
    Atari 8-bit
    Larry Kaplan[1]
    Game Boy
    David Lubar[1]
    SeriesBreakout
    Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Game Boy Color
    Release1978: Arcade,[2] Atari 2600
    1979: Atari 8-bit
    1982: Atari 5200
    1987: Atari ST
    1998: Game Boy
    Genre(s)Breakout
    Mode(s)Arcade, 2600, 5200
    1–2 players, alternating
    Atari 8-bit
    1–8 players alternating[3]
    CabinetUpright, cocktail
    CPU6502 @ 375 KHz[2]
    DisplayBlack & white raster (vertical)
    \'Breakout\'

    Super Breakout was released in arcades in September 1978 as the sequel to Atari, Inc.\'s Breakout from 1976.[2] It was written by Ed Rotberg, who later designed Battlezone for Atari.[1] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet–two of which include multiple, simultaneous balls in play.[2] Both the original and sequel are in black and white with monitor overlays to add color.

    Atari published home versions–in color–for most of its consoles and computers, including as the pack-in game for the Atari 5200 console.

    Gameplay[edit]

    Super Breakout contains three different game modes:

    Double gives the player control of two paddles at the same time—one placed above the other—with two balls in-play simultaneously.

    Cavity also has two paddles, but initially only one ball. Two others are contained in pockets inside the wall and can be freed.

    Progressive advances the entire wall downward step by step, gaining in speed the longer the ball is in play.

    Development[edit]

    Rotberg developed Super Breakout after hearing that Atari founder Nolan Bushnell wanted Breakout updated.[4]

    While the original was constructed with discrete logic instead of a microprocessor, Super Breakout uses a MOS Technology 6502 CPU. Like Breakout, Super Breakout uses a black and white display with overlays to simulate color.[2]

    Ports[edit]

    Super Breakout was released for the Atari VCS (later renamed the Atari 2600) the same year as the arcade game, 1978, but in full color instead of black and white with a color overlay.[5] It includes two \'Children\'s Version\' games that require less skill to play.[6]Super Breakout appeared as a cartridge for the Atari 8-bit family in 1979 with support for up to 8 players taking turns.[3] Four years after release, Super Breakout became the pack-in game for the then-new Atari 5200 console in 1982.

    An Atari ST version developed by Pardox was published by Atari UK in 1987.[7] Majesco released Super Breakout for the Game Boy in 1998 and Game Boy Color in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the Breakout-inspired Arkanoid.[7]

    All of the home ports also include a version of the original game simply as Breakout.[8]

    Reception[edit]

    In regard to Super Breakout being included with every Atari 5200, David H. Ahl of Creative Computing Video & Arcade Games, wrote in 1983:

    We thought this a somewhat curious choice since it hardly uses the higher resolution of the 5200 to great advantage. The screen, for example, has the same number of bricks as Super Breakout on the Atari VCS. However, users of the VCS will like the much better representation of alphanumerics on the 5200.[9]

    Legacy[edit]

    Glu Mobile released a licensed cellular phone version.[10] In 2008, Atari released the game for the iPhone and iPod Touch via Apple\'s App Store.

    References[edit]

    1. ^ abcdefHague, James. \'The Giant List of Classic Game Programmers\'.
    2. ^ abcde\'Super Breakout\'. Arcade History.
    3. ^ abSuper Breakout Manual. Sunnyvale, CA: Atari, Inc. 1979.
    4. ^Chris Kohler (November 17, 2011). \'Asteroids Designer Ed Logg Honored With Pioneer Award\'. Wired. Condé Nast Publications. Retrieved December 28, 2013.
    5. ^\'Atari VCS Super Breakout\'. Atari Mania.
    6. ^\'Atari VCS Super Breakout Manual\'. Atari Mania. p. 8.
    7. ^ ab\'Atari ST Super Breakout\'. Atari Mania.
    8. ^\'Atari 400/800 Super Breakout Manual\'. archive.org.
    9. ^Ahl, David H. (Spring 1983). \'Atari 5200 Advanced Game System\'. Creative Computing Video & Arcade Games. p. 46.
    10. ^\'glu games - Super Breakout\'. Archived from the original on 2008-09-24. Retrieved 2016-06-20.

    External links[edit]

    • Super Breakout at the Killer List of Videogames
    • Super Breakout for the Atari 2600 at Atari Mania
    • Super Breakout for the Atari 8-bit family at Atari Mania
    • Super Breakout for the Atari 5200 at Atari Mania
    Retrieved from \'https://en.wikipedia.org/w/index.php?title=Super_Breakout&oldid=949506541\'
    ...'>Super Breakout Arcade Game(20.03.2020)
  • Super Breakout is an arcade game which was released by in; it utilizes a Motorola M6502 (running up at 375 KHz), and, as the name suggests, it is the sequel to, which was released two years earlier.

    Measurements should be pretty accurate.

    The goal is to get the most points scored until the end of the match. Each ball scored a player can earn Gamebreaker to increase the score of his team and delete the points of the opposing team. Similar to the actual basketball game set, players will build their own team to participate in matches with opponents. “NBA Street V3” is played according to NBA scoring rules, in which players will control the players of their team to perform outstanding tricks to bypass the opponent’s players. How to download gamecube roms on android. For PlayStation consoles, NBA 2K is the most attractive series of basketball games today, but for Gamecube, “NBA Street V3” is the unique game set of this popular sport.

    Super Breakout
    Developer(s)Atari, Inc.
    Paradox (ST)
    Publisher(s)Atari, Inc.
    Atari UK (ST)
    Majesco (Game Boy)
    Designer(s)Ed Rotberg
    Programmer(s)Arcade
    Ed Rotberg[1]
    Atari 2600
    Nick Turner[1]
    Carol Shaw[1]
    Atari 8-bit
    Larry Kaplan[1]
    Game Boy
    David Lubar[1]
    SeriesBreakout
    Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Game Boy Color
    Release1978: Arcade,[2] Atari 2600
    1979: Atari 8-bit
    1982: Atari 5200
    1987: Atari ST
    1998: Game Boy
    Genre(s)Breakout
    Mode(s)Arcade, 2600, 5200
    1–2 players, alternating
    Atari 8-bit
    1–8 players alternating[3]
    CabinetUpright, cocktail
    CPU6502 @ 375 KHz[2]
    DisplayBlack & white raster (vertical)
    \'Breakout\'

    Super Breakout was released in arcades in September 1978 as the sequel to Atari, Inc.\'s Breakout from 1976.[2] It was written by Ed Rotberg, who later designed Battlezone for Atari.[1] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet–two of which include multiple, simultaneous balls in play.[2] Both the original and sequel are in black and white with monitor overlays to add color.

    Atari published home versions–in color–for most of its consoles and computers, including as the pack-in game for the Atari 5200 console.

    Gameplay[edit]

    Super Breakout contains three different game modes:

    Double gives the player control of two paddles at the same time—one placed above the other—with two balls in-play simultaneously.

    Cavity also has two paddles, but initially only one ball. Two others are contained in pockets inside the wall and can be freed.

    Progressive advances the entire wall downward step by step, gaining in speed the longer the ball is in play.

    Development[edit]

    Rotberg developed Super Breakout after hearing that Atari founder Nolan Bushnell wanted Breakout updated.[4]

    While the original was constructed with discrete logic instead of a microprocessor, Super Breakout uses a MOS Technology 6502 CPU. Like Breakout, Super Breakout uses a black and white display with overlays to simulate color.[2]

    Ports[edit]

    Super Breakout was released for the Atari VCS (later renamed the Atari 2600) the same year as the arcade game, 1978, but in full color instead of black and white with a color overlay.[5] It includes two \'Children\'s Version\' games that require less skill to play.[6]Super Breakout appeared as a cartridge for the Atari 8-bit family in 1979 with support for up to 8 players taking turns.[3] Four years after release, Super Breakout became the pack-in game for the then-new Atari 5200 console in 1982.

    An Atari ST version developed by Pardox was published by Atari UK in 1987.[7] Majesco released Super Breakout for the Game Boy in 1998 and Game Boy Color in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the Breakout-inspired Arkanoid.[7]

    All of the home ports also include a version of the original game simply as Breakout.[8]

    Reception[edit]

    In regard to Super Breakout being included with every Atari 5200, David H. Ahl of Creative Computing Video & Arcade Games, wrote in 1983:

    We thought this a somewhat curious choice since it hardly uses the higher resolution of the 5200 to great advantage. The screen, for example, has the same number of bricks as Super Breakout on the Atari VCS. However, users of the VCS will like the much better representation of alphanumerics on the 5200.[9]

    Legacy[edit]

    Glu Mobile released a licensed cellular phone version.[10] In 2008, Atari released the game for the iPhone and iPod Touch via Apple\'s App Store.

    References[edit]

    1. ^ abcdefHague, James. \'The Giant List of Classic Game Programmers\'.
    2. ^ abcde\'Super Breakout\'. Arcade History.
    3. ^ abSuper Breakout Manual. Sunnyvale, CA: Atari, Inc. 1979.
    4. ^Chris Kohler (November 17, 2011). \'Asteroids Designer Ed Logg Honored With Pioneer Award\'. Wired. Condé Nast Publications. Retrieved December 28, 2013.
    5. ^\'Atari VCS Super Breakout\'. Atari Mania.
    6. ^\'Atari VCS Super Breakout Manual\'. Atari Mania. p. 8.
    7. ^ ab\'Atari ST Super Breakout\'. Atari Mania.
    8. ^\'Atari 400/800 Super Breakout Manual\'. archive.org.
    9. ^Ahl, David H. (Spring 1983). \'Atari 5200 Advanced Game System\'. Creative Computing Video & Arcade Games. p. 46.
    10. ^\'glu games - Super Breakout\'. Archived from the original on 2008-09-24. Retrieved 2016-06-20.

    External links[edit]

    • Super Breakout at the Killer List of Videogames
    • Super Breakout for the Atari 2600 at Atari Mania
    • Super Breakout for the Atari 8-bit family at Atari Mania
    • Super Breakout for the Atari 5200 at Atari Mania
    Retrieved from \'https://en.wikipedia.org/w/index.php?title=Super_Breakout&oldid=949506541\'
    ...'>Super Breakout Arcade Game(20.03.2020)