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Sep 21, 2018 The Gardens Between uses a unique time-scrubbing gameplay mechanic that allows the player to manipulate time with the push of a button. While the game may seem simple at first, there are several moments where you may find yourself stumped. This step-by-step guide will tell you how to solve each puzzle in The Gardens Between for when you get.
The Voxel Agent’s new single-player puzzle adventure The Gardens Between centers around the nuanced memories of two friends, Arina and Frendt. The Gardens Between uses a unique time-scrubbing gameplay mechanic that allows the player to manipulate time with the push of a button. While the game may seem simple at first, there are several moments where you may find yourself stumped. This step-by-step guide will tell you how to solve each puzzle in The Gardens Between for when you get stuck and need a nudge in the right direction.
Each puzzle island in The Gardens Between is grouped under a specific constellation, which represents a unique memory between Arina and Frendt. We’ve organized this guide by the theme of each constellation, with each puzzle listed in the numerical order they are encountered in the game.
The goal of each puzzle in The Gardens Between is to put a light orb into Arina’s lantern and find a way to bring the lantern to the altar at the top. In general, Arina will interact with things pertaining to the lantern, while Frendt will interact with all other objects, such as hanging bells that reveal light orbs as well as totems that slow down time.
These first two puzzle locations are rather simple, as they are intended to introduce the basic controls and gameplay mechanics of the game.
Puzzle #1 - Newcomer
Puzzle #2 - Welcome
These puzzles introduce new moving parts that involve having the lantern travel across the garden on its own to pick up light orbs.
Puzzle #3 - Garden Hose
Puzzle #4 - Kiddie Pool
These next three puzzles feature various forms of entertainment, from Jenga to video games. This set of puzzles also introduce a new mechanic that allows Frendt to manipulate objects while time is frozen.
Puzzle #5 - Jenga & Dominos
Puzzle #6 - Video Games
Puzzle #7 - Couch Potatoes
The treehouse puzzles in The Gardens Between introduce the idea of using light to clear smoke from an area.
Puzzle #8 - Construction
Puzzle #9 - Paint Buckets
This puzzle involves several moving parts, including jumping lantern holders that dip themselves into paint buckets. You’ll have to pay attention to the paint of each jumping cube to solve this puzzle.
Puzzle #10 - The Elevator
This puzzle involves managing an elevator pulley system that you must raise and lower throughout the puzzle.
The two museum puzzles will test your memory as you scrub back and forth through time to apply various puzzle elements to one another.
Puzzle #11 - Computers
Puzzle #12 - Fossils
Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion. Veil of crows.
For these puzzles, you’ll need to pay attention to not only the main puzzle elements, but also aspects of the environment and how they interact.
Puzzle #13 - Sewer Pipe
Puzzle #14 - Electricity
Puzzle #15 - Arina's Jacket
The following puzzles not only take place at night, but also feature unique mechanics involving light, sound, and foreshadowing.
Puzzle #16 - Night at the ParkPinatamasters download apk.
Puzzle #17 - The Walkman
Puzzle #18 - Stargazing
Now that you know how to solve every puzzle islands in The Gardens Between, all you have to do now is make it through the final ending puzzle. Good luck!
Hear about the latest guides, exclusive content, and amazing offers!
Larryn is a content creator on YouTube and a full-time writer who has written guides and editorial features for various gaming websites. She can often be found at small gatherings preaching the gospel of The Witcher 3.
Sep 21, 2018 The Gardens Between uses a unique time-scrubbing gameplay mechanic that allows the player to manipulate time with the push of a button. While the game may seem simple at first, there are several moments where you may find yourself stumped. This step-by-step guide will tell you how to solve each puzzle in The Gardens Between for when you get.
The Voxel Agent’s new single-player puzzle adventure The Gardens Between centers around the nuanced memories of two friends, Arina and Frendt. The Gardens Between uses a unique time-scrubbing gameplay mechanic that allows the player to manipulate time with the push of a button. While the game may seem simple at first, there are several moments where you may find yourself stumped. This step-by-step guide will tell you how to solve each puzzle in The Gardens Between for when you get stuck and need a nudge in the right direction.
Each puzzle island in The Gardens Between is grouped under a specific constellation, which represents a unique memory between Arina and Frendt. We’ve organized this guide by the theme of each constellation, with each puzzle listed in the numerical order they are encountered in the game.
The goal of each puzzle in The Gardens Between is to put a light orb into Arina’s lantern and find a way to bring the lantern to the altar at the top. In general, Arina will interact with things pertaining to the lantern, while Frendt will interact with all other objects, such as hanging bells that reveal light orbs as well as totems that slow down time.
These first two puzzle locations are rather simple, as they are intended to introduce the basic controls and gameplay mechanics of the game.
Puzzle #1 - Newcomer
Puzzle #2 - Welcome
These puzzles introduce new moving parts that involve having the lantern travel across the garden on its own to pick up light orbs.
Puzzle #3 - Garden Hose
Puzzle #4 - Kiddie Pool
These next three puzzles feature various forms of entertainment, from Jenga to video games. This set of puzzles also introduce a new mechanic that allows Frendt to manipulate objects while time is frozen.
Puzzle #5 - Jenga & Dominos
Puzzle #6 - Video Games
Puzzle #7 - Couch Potatoes
The treehouse puzzles in The Gardens Between introduce the idea of using light to clear smoke from an area.
Puzzle #8 - Construction
Puzzle #9 - Paint Buckets
This puzzle involves several moving parts, including jumping lantern holders that dip themselves into paint buckets. You’ll have to pay attention to the paint of each jumping cube to solve this puzzle.
Puzzle #10 - The Elevator
This puzzle involves managing an elevator pulley system that you must raise and lower throughout the puzzle.
The two museum puzzles will test your memory as you scrub back and forth through time to apply various puzzle elements to one another.
Puzzle #11 - Computers
Puzzle #12 - Fossils
Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion. Veil of crows.
For these puzzles, you’ll need to pay attention to not only the main puzzle elements, but also aspects of the environment and how they interact.
Puzzle #13 - Sewer Pipe
Puzzle #14 - Electricity
Puzzle #15 - Arina\'s Jacket
The following puzzles not only take place at night, but also feature unique mechanics involving light, sound, and foreshadowing.
Puzzle #16 - Night at the ParkPinatamasters download apk.
Puzzle #17 - The Walkman
Puzzle #18 - Stargazing
Now that you know how to solve every puzzle islands in The Gardens Between, all you have to do now is make it through the final ending puzzle. Good luck!
Hear about the latest guides, exclusive content, and amazing offers!
Larryn is a content creator on YouTube and a full-time writer who has written guides and editorial features for various gaming websites. She can often be found at small gatherings preaching the gospel of The Witcher 3.
...'>The Gardens Between App Walkthrough(26.04.2020)Sep 21, 2018 The Gardens Between uses a unique time-scrubbing gameplay mechanic that allows the player to manipulate time with the push of a button. While the game may seem simple at first, there are several moments where you may find yourself stumped. This step-by-step guide will tell you how to solve each puzzle in The Gardens Between for when you get.
The Voxel Agent’s new single-player puzzle adventure The Gardens Between centers around the nuanced memories of two friends, Arina and Frendt. The Gardens Between uses a unique time-scrubbing gameplay mechanic that allows the player to manipulate time with the push of a button. While the game may seem simple at first, there are several moments where you may find yourself stumped. This step-by-step guide will tell you how to solve each puzzle in The Gardens Between for when you get stuck and need a nudge in the right direction.
Each puzzle island in The Gardens Between is grouped under a specific constellation, which represents a unique memory between Arina and Frendt. We’ve organized this guide by the theme of each constellation, with each puzzle listed in the numerical order they are encountered in the game.
The goal of each puzzle in The Gardens Between is to put a light orb into Arina’s lantern and find a way to bring the lantern to the altar at the top. In general, Arina will interact with things pertaining to the lantern, while Frendt will interact with all other objects, such as hanging bells that reveal light orbs as well as totems that slow down time.
These first two puzzle locations are rather simple, as they are intended to introduce the basic controls and gameplay mechanics of the game.
Puzzle #1 - Newcomer
Puzzle #2 - Welcome
These puzzles introduce new moving parts that involve having the lantern travel across the garden on its own to pick up light orbs.
Puzzle #3 - Garden Hose
Puzzle #4 - Kiddie Pool
These next three puzzles feature various forms of entertainment, from Jenga to video games. This set of puzzles also introduce a new mechanic that allows Frendt to manipulate objects while time is frozen.
Puzzle #5 - Jenga & Dominos
Puzzle #6 - Video Games
Puzzle #7 - Couch Potatoes
The treehouse puzzles in The Gardens Between introduce the idea of using light to clear smoke from an area.
Puzzle #8 - Construction
Puzzle #9 - Paint Buckets
This puzzle involves several moving parts, including jumping lantern holders that dip themselves into paint buckets. You’ll have to pay attention to the paint of each jumping cube to solve this puzzle.
Puzzle #10 - The Elevator
This puzzle involves managing an elevator pulley system that you must raise and lower throughout the puzzle.
The two museum puzzles will test your memory as you scrub back and forth through time to apply various puzzle elements to one another.
Puzzle #11 - Computers
Puzzle #12 - Fossils
Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion. Veil of crows.
For these puzzles, you’ll need to pay attention to not only the main puzzle elements, but also aspects of the environment and how they interact.
Puzzle #13 - Sewer Pipe
Puzzle #14 - Electricity
Puzzle #15 - Arina\'s Jacket
The following puzzles not only take place at night, but also feature unique mechanics involving light, sound, and foreshadowing.
Puzzle #16 - Night at the ParkPinatamasters download apk.
Puzzle #17 - The Walkman
Puzzle #18 - Stargazing
Now that you know how to solve every puzzle islands in The Gardens Between, all you have to do now is make it through the final ending puzzle. Good luck!
Hear about the latest guides, exclusive content, and amazing offers!
Larryn is a content creator on YouTube and a full-time writer who has written guides and editorial features for various gaming websites. She can often be found at small gatherings preaching the gospel of The Witcher 3.
...'>The Gardens Between App Walkthrough(26.04.2020)