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Includes Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving. Download Big Boxes FREE DOWNLOAD. DOOM 3 STARTER KIT. First-person convenience package. A minimal starter kit for id Software's idTech 4 engine. Download Doom 3 Starter Kit. GET BARISTA 3 NOW! FREE DOWNLOAD. You wake up on stage left.
PC Release Date: 21 Aug, 2012Developer: Blendo Games(Size: 117 MB) is a Adventure video game. It was released on 21 Aug, 2012 for Microsoft Windows. The game was developed by Blendo Games and published by Blendo Games.Before downloading make sure that your PC meets minimum system requirements.Minimum System Requirements. OS: Windows XP/Vista/7. Processor: Intel Pentium 3 @ 1.0 GHz / AMD Athlon @ 1.0 GHz.
RAM: 512 MB. Hard Drive: 120 MB free. Video Memory: 64 MB. Video Card: OpenGL Compatible.
Sound Card: DirectX Compatible. DirectX: 9.0c. Keyboard and Mouse.
. WW: November 2012Mode(s)Thirty Flights of Loving is a video game developed by Brendon Chung's studio,. It was released in August 2012 for, and in November 2012 for. The game employs a modified version of 's 1997-era engine—originally used for —and incorporates music composed by member. It follows three people as they prepare for an alcohol heist and the aftermath of the operation.The game is a non-direct sequel to (2008) and features the same main character—an unnamed spy.
It was developed as part of the campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor. Thirty Flights of Loving received generally favorable reviews from, scoring 88 out of 100 on aggregate website.
A follow-up, was released on July 25, 2016. Contents.Gameplay Thirty Flights of Loving is a video game that is estimated to take about 15 minutes on average to complete. Using the and mouse, the player controls the main character, an unnamed spy who participates in an alcohol-smuggling operation. The player works alongside Anita, a demolitions expert, and Borges, a forger. The game follows the group as they prepare for a heist and experience its aftermath.
The robbery is omitted from the game, although it is revealed that it went wrong. Thirty Flights uses the same blocky style of art as Gravity Bone. Here, the player and Borges are in their hideout, planning the heist.Unlike Gravity Bone, Thirty Flights of Loving employs, forcing the player to piece together the narrative. During gameplay, objectives and guidance are provided through the player's interactions with objects. The player has little control over the game mechanics and is only able to move freely and pick up objects as needed to progress.
Several optional actions, such as drinking alcohol, are available at several stages of the game. Story Thirty Flights of Loving begins with the player walking through a small corridor where individual gameplay elements such as movement and key allocations are explained. After walking through a bar and several more corridors, Anita and Borges are introduced. All three characters then exit on a plane.
A skips the narrative forward to a scene with Anita and Borges lying shot in a room full of crates. The player character lifts Borges and takes him outside to what looks to be an airport. The player is then taken to a dark room with Anita sitting on a chair, peeling and eating oranges. After walking through another corridor, Anita, Borges, and the player join a wedding.Anita and the player get drunk on a table while the rest of the characters start dancing and flying across the room. Then the player is taken again to the room where Anita was peeling oranges, and then back to the room where both she and Borges were lying shot. The player is then shown leaving the airport carrying Borges on a luggage cart.
They arrive at a small place where the gunfight sequence takes place, followed by the motorcycle ride sequence, which ends with a crash that leads the player into a museum. In this area, there are several plaques showing the game's name and credits. The player leaves the area and goes into a new one where about low and high air pressures is explained. Then, the player is again moved to the motorcycle sequence, where the game ends.Development. Brendon Chung, developer of Thirty Flights of LovingThirty Flights of Loving was developed by Brendon Chung's video game studio.
Chung, who worked as a for, has contributed to the development of. Thirty Flights of Loving was created using a modified version of KMQuake II, a port of 's, the for Quake 2. It incorporates a gameplay enhancement add-on named Lazarus, developed by David Hyde and Mad Dog. Chung acknowledged that although he has worked with newer, 'powerful and flexible' engines, he preferred the older engine because it was released as an, 'so you can redistribute it for free.'
The source code of Thirty Flights of Loving itself has been released under version 2 of the, making it.The game was first conceived as a prototype to Gravity Bone, and was scrapped because it was 'too dialogue heavy.' However, Chung revived the idea after being contacted by to develop a game for their Kickstarter campaign. The main development phase, in which content creation took place, was finished within three months. Several more months were spent polishing the game and fixing. Chung brought multiple existing assets from Gravity Bone to develop Thirty Flights of Loving, and used a diverse set of tools to create the elements of the game. Was picked for the creation of models, while and were used for audio and texture work. Another tool, was used to create the game's levels.Chung developed Thirty Flights of Loving 's environment as a way to present the criminal nature of the group.
He intentionally avoided the use of voice-overs, and instead modeled the environment to bridge 'the disconnect between the player's knowledge and the player's character's knowledge.' Characters Anita and Borges were to be introduced using dialogue, but this was removed. However, montages were later added after Idle Thumbs' crew expressed concerns that the characters' relationships were unclear. Chung included a system to automate the generation of non-playable characters to replace the process of manually scripting every person in the game.
He explained that although it allows characters to 'randomly wander near waypoints,' the software is 'occasionally glitchy and behaves badly around staircases.' This automation code was originally developed for a surveillance game prototype 'that never panned out.' A first-person meal simulator was designed for Thirty Flights of Loving. The sequence included the main characters 'enjoying street noodles.' However, the idea was scrapped and replaced with the motorcycle ride featured in the final version. The gunfight scene portrayed in the game was supposed to have a 'musical rhythm,' inspired by the film Koyaanisqatsi and Baraka. The last level of the game is modeled from the.
Chung explained that when developing levels, he first spends time researching and 'learning how things work.' He elaborated that researching is important in 'how it gives specificity and grounding' to a game. Thirty Flights of Loving is the seventh 'Citizen Abel' game developed by Chung. The first two games were coded in 1999, while the following three were written between 2000 and 2004. The sixth game in the series, Gravity Bone (2008), became the first to be published.
On the podcast, he spoke about how every game he has produced, including Thirty Flights of Loving, takes place in the same shared universe.Thirty Flights of Loving includes references and, as did Gravity Bone. Films such as and, film directors and, games such as and, and animated shows like and are referenced in the campaign. Unlike most of Chung's previous games, Thirty Flights of Loving was not framed around a certain musical composition. It incorporates music composed by Idle Thumbs member, while additional audio was provided. It makes use of Soundsnap's sound library.
Release Thirty Flights of Loving was announced in February 2012 as part of the campaign for Idle Thumbs' podcast. The Idle Thumbs team talked to Chung about a possible sequel to Gravity Bone, which was offered as one of the rewards of their Kickstarter campaign. Those who supported the campaign received Thirty Flights of Loving before its official release in August 2012. They also gained access to an exclusive 'Goldblum mode' that was not part of the general release. It replaced the character model with ones resembling actor. The game, alongside a free copy of Gravity Bone, was made available to early supporters in July 2012 and to the general public a month later via. A release followed in November 2012.
Reception ReceptionAggregate scoreAggregatorScore88/100Review scoresPublicationScore9.5/109/109/108/10Thirty Flights of Loving received generally favorable reviews upon release. On, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 88 out of 100, based on 10 reviews. 's Patrick Hancock awarded the game 9.5 out of 10, stating that 'you'll never look at linear storytelling the same way again.' 's Carolyn Petit wrote that 'the pleasure of Thirty Flights of Loving emerges from the things left unshown', allowing the player to infer and imagine the events, such as the heist itself, that are not otherwise shown. Graham Smith of extolled the minimalist storytelling, asserting that Thirty Flights of Loving 'tells a better story in 13 minutes than most games do in 13 hours'. Mark Brown from classified the game as a 'brassy, super-short, cubic heist drama,' and stated that Chung 'spins a memorable yarn, delivers it with confidence and panache.
with a 15-year-old engine, without voice acting, in 20 minutes.' 's Nathan Meunier said the game 'gets off to a fascinating start before completely throwing any and all expectations you might form during its first few minutes into the wood chipper.' British video game magazine found Thirty Flights of Loving to be 'an intriguing psychological thriller that feels like taking on.' The magazine added that the game had a 'wonderfully ambiguous' story, crafted by replacing dialogue with 'artful framing and shrewd gestures, and booting out cutscenes in favour of prickly jump-cuts.' Greek magazine praised the game's storytelling and stated that Thirty Flights of Loving 'attempts to blur the lines between gaming and art.'
Thirty Flights of Loving was a Narrative Award finalist at the 2013. However, Richard Hofmeier's (2011) became the winner. Main article:A follow-up to Thirty Flights of Loving, was developed by Chung. The game takes place in the same universe as Gravity Bone and Thirty Flights of Loving but is not a direct sequel. It follows a hacker who oversees agents who infiltrate buildings and steal documents. Unlike its predecessors, Quadrilateral Cowboy uses id Software's engine—originally used for.
According to Chung, the new engine provides 'a lot more modern functionality' than the earlier engine used in the first two games. References. ^ Smith, Graham (March 6, 2012). Retrieved January 22, 2013.
^ Chung, Brendon. Thirty Flights of Loving (manual). Retrieved 13 January 2014. ^ Welsh, Oli (August 23, 2012).
Retrieved January 30, 2013. ^ Chick, Tom (January 1, 2009). Archived from on February 27, 2009. Retrieved November 15, 2012. Red dead redemption 2 pc release date.
^ Rose, Mike (January 16, 2013). Retrieved January 30, 2013. Retrieved November 11, 2016. ^ Chung, Brendon. Thirty Flights of Loving (developer commentary). Retrieved 13 January 2014.
January 15, 2014. Retrieved January 22, 2014. Valjalo, David (2013-02-01).
Retrieved 2013-02-01. Sliva, Marty (December 25, 2012).
Archived from on January 15, 2013. Retrieved January 31, 2013. Meer, Alec (February 28, 2012). Retrieved January 30, 2013.
Hamilton, Kirk (February 28, 2012). Retrieved March 8, 2012.
February 28, 2012. Retrieved January 30, 2013. ^ Sarkar, Samit (August 21, 2012). Retrieved January 30, 2013.
Stevens, Ryan (August 11, 2012). Retrieved January 10, 2014. Hinkle, David (November 14, 2012). Archived from on November 18, 2012. Retrieved January 31, 2013. ^.
Retrieved January 22, 2013. ^ Hancock, Patrick (September 18, 2012). Retrieved January 22, 2013. ^.
August 28, 2012. Archived from on October 1, 2012. Retrieved January 31, 2013.
^ Meunier, Nathan (August 29, 2012). Retrieved January 22, 2013. Petit, Carolyn (October 9, 2013). Retrieved February 5, 2013. Brown, Mark (22 August 2012). Archived from on 26 March 2013.
Retrieved 22 January 2014. 'Thirty Flights of Loving review'. October 2012. United States. Archived from on 8 August 2013. Retrieved 17 January 2014.
Matulef, Jeffrey (February 6, 2013). Retrieved February 7, 2013. Campbell, Colin (February 4, 2013). Retrieved February 7, 2013.
Includes Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving. Download Big Boxes FREE DOWNLOAD. DOOM 3 STARTER KIT. First-person convenience package. A minimal starter kit for id Software\'s idTech 4 engine. Download Doom 3 Starter Kit. GET BARISTA 3 NOW! FREE DOWNLOAD. You wake up on stage left.
PC Release Date: 21 Aug, 2012Developer: Blendo Games(Size: 117 MB) is a Adventure video game. It was released on 21 Aug, 2012 for Microsoft Windows. The game was developed by Blendo Games and published by Blendo Games.Before downloading make sure that your PC meets minimum system requirements.Minimum System Requirements. OS: Windows XP/Vista/7. Processor: Intel Pentium 3 @ 1.0 GHz / AMD Athlon @ 1.0 GHz.
RAM: 512 MB. Hard Drive: 120 MB free. Video Memory: 64 MB. Video Card: OpenGL Compatible.
Sound Card: DirectX Compatible. DirectX: 9.0c. Keyboard and Mouse.
. WW: November 2012Mode(s)Thirty Flights of Loving is a video game developed by Brendon Chung\'s studio,. It was released in August 2012 for, and in November 2012 for. The game employs a modified version of \'s 1997-era engine—originally used for —and incorporates music composed by member. It follows three people as they prepare for an alcohol heist and the aftermath of the operation.The game is a non-direct sequel to (2008) and features the same main character—an unnamed spy.
It was developed as part of the campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor. Thirty Flights of Loving received generally favorable reviews from, scoring 88 out of 100 on aggregate website.
A follow-up, was released on July 25, 2016. Contents.Gameplay Thirty Flights of Loving is a video game that is estimated to take about 15 minutes on average to complete. Using the and mouse, the player controls the main character, an unnamed spy who participates in an alcohol-smuggling operation. The player works alongside Anita, a demolitions expert, and Borges, a forger. The game follows the group as they prepare for a heist and experience its aftermath.
The robbery is omitted from the game, although it is revealed that it went wrong. Thirty Flights uses the same blocky style of art as Gravity Bone. Here, the player and Borges are in their hideout, planning the heist.Unlike Gravity Bone, Thirty Flights of Loving employs, forcing the player to piece together the narrative. During gameplay, objectives and guidance are provided through the player\'s interactions with objects. The player has little control over the game mechanics and is only able to move freely and pick up objects as needed to progress.
Several optional actions, such as drinking alcohol, are available at several stages of the game. Story Thirty Flights of Loving begins with the player walking through a small corridor where individual gameplay elements such as movement and key allocations are explained. After walking through a bar and several more corridors, Anita and Borges are introduced. All three characters then exit on a plane.
A skips the narrative forward to a scene with Anita and Borges lying shot in a room full of crates. The player character lifts Borges and takes him outside to what looks to be an airport. The player is then taken to a dark room with Anita sitting on a chair, peeling and eating oranges. After walking through another corridor, Anita, Borges, and the player join a wedding.Anita and the player get drunk on a table while the rest of the characters start dancing and flying across the room. Then the player is taken again to the room where Anita was peeling oranges, and then back to the room where both she and Borges were lying shot. The player is then shown leaving the airport carrying Borges on a luggage cart.
They arrive at a small place where the gunfight sequence takes place, followed by the motorcycle ride sequence, which ends with a crash that leads the player into a museum. In this area, there are several plaques showing the game\'s name and credits. The player leaves the area and goes into a new one where about low and high air pressures is explained. Then, the player is again moved to the motorcycle sequence, where the game ends.Development. Brendon Chung, developer of Thirty Flights of LovingThirty Flights of Loving was developed by Brendon Chung\'s video game studio.
Chung, who worked as a for, has contributed to the development of. Thirty Flights of Loving was created using a modified version of KMQuake II, a port of \'s, the for Quake 2. It incorporates a gameplay enhancement add-on named Lazarus, developed by David Hyde and Mad Dog. Chung acknowledged that although he has worked with newer, \'powerful and flexible\' engines, he preferred the older engine because it was released as an, \'so you can redistribute it for free.\'
The source code of Thirty Flights of Loving itself has been released under version 2 of the, making it.The game was first conceived as a prototype to Gravity Bone, and was scrapped because it was \'too dialogue heavy.\' However, Chung revived the idea after being contacted by to develop a game for their Kickstarter campaign. The main development phase, in which content creation took place, was finished within three months. Several more months were spent polishing the game and fixing. Chung brought multiple existing assets from Gravity Bone to develop Thirty Flights of Loving, and used a diverse set of tools to create the elements of the game. Was picked for the creation of models, while and were used for audio and texture work. Another tool, was used to create the game\'s levels.Chung developed Thirty Flights of Loving \'s environment as a way to present the criminal nature of the group.
He intentionally avoided the use of voice-overs, and instead modeled the environment to bridge \'the disconnect between the player\'s knowledge and the player\'s character\'s knowledge.\' Characters Anita and Borges were to be introduced using dialogue, but this was removed. However, montages were later added after Idle Thumbs\' crew expressed concerns that the characters\' relationships were unclear. Chung included a system to automate the generation of non-playable characters to replace the process of manually scripting every person in the game.
He explained that although it allows characters to \'randomly wander near waypoints,\' the software is \'occasionally glitchy and behaves badly around staircases.\' This automation code was originally developed for a surveillance game prototype \'that never panned out.\' A first-person meal simulator was designed for Thirty Flights of Loving. The sequence included the main characters \'enjoying street noodles.\' However, the idea was scrapped and replaced with the motorcycle ride featured in the final version. The gunfight scene portrayed in the game was supposed to have a \'musical rhythm,\' inspired by the film Koyaanisqatsi and Baraka. The last level of the game is modeled from the.
Chung explained that when developing levels, he first spends time researching and \'learning how things work.\' He elaborated that researching is important in \'how it gives specificity and grounding\' to a game. Thirty Flights of Loving is the seventh \'Citizen Abel\' game developed by Chung. The first two games were coded in 1999, while the following three were written between 2000 and 2004. The sixth game in the series, Gravity Bone (2008), became the first to be published.
On the podcast, he spoke about how every game he has produced, including Thirty Flights of Loving, takes place in the same shared universe.Thirty Flights of Loving includes references and, as did Gravity Bone. Films such as and, film directors and, games such as and, and animated shows like and are referenced in the campaign. Unlike most of Chung\'s previous games, Thirty Flights of Loving was not framed around a certain musical composition. It incorporates music composed by Idle Thumbs member, while additional audio was provided. It makes use of Soundsnap\'s sound library.
Release Thirty Flights of Loving was announced in February 2012 as part of the campaign for Idle Thumbs\' podcast. The Idle Thumbs team talked to Chung about a possible sequel to Gravity Bone, which was offered as one of the rewards of their Kickstarter campaign. Those who supported the campaign received Thirty Flights of Loving before its official release in August 2012. They also gained access to an exclusive \'Goldblum mode\' that was not part of the general release. It replaced the character model with ones resembling actor. The game, alongside a free copy of Gravity Bone, was made available to early supporters in July 2012 and to the general public a month later via. A release followed in November 2012.
Reception ReceptionAggregate scoreAggregatorScore88/100Review scoresPublicationScore9.5/109/109/108/10Thirty Flights of Loving received generally favorable reviews upon release. On, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 88 out of 100, based on 10 reviews. \'s Patrick Hancock awarded the game 9.5 out of 10, stating that \'you\'ll never look at linear storytelling the same way again.\' 's Carolyn Petit wrote that \'the pleasure of Thirty Flights of Loving emerges from the things left unshown\', allowing the player to infer and imagine the events, such as the heist itself, that are not otherwise shown. Graham Smith of extolled the minimalist storytelling, asserting that Thirty Flights of Loving \'tells a better story in 13 minutes than most games do in 13 hours\'. Mark Brown from classified the game as a \'brassy, super-short, cubic heist drama,\' and stated that Chung \'spins a memorable yarn, delivers it with confidence and panache.
with a 15-year-old engine, without voice acting, in 20 minutes.\' 's Nathan Meunier said the game \'gets off to a fascinating start before completely throwing any and all expectations you might form during its first few minutes into the wood chipper.\' British video game magazine found Thirty Flights of Loving to be \'an intriguing psychological thriller that feels like taking on.\' The magazine added that the game had a \'wonderfully ambiguous\' story, crafted by replacing dialogue with \'artful framing and shrewd gestures, and booting out cutscenes in favour of prickly jump-cuts.\' Greek magazine praised the game\'s storytelling and stated that Thirty Flights of Loving \'attempts to blur the lines between gaming and art.\'
Thirty Flights of Loving was a Narrative Award finalist at the 2013. However, Richard Hofmeier\'s (2011) became the winner. Main article:A follow-up to Thirty Flights of Loving, was developed by Chung. The game takes place in the same universe as Gravity Bone and Thirty Flights of Loving but is not a direct sequel. It follows a hacker who oversees agents who infiltrate buildings and steal documents. Unlike its predecessors, Quadrilateral Cowboy uses id Software\'s engine—originally used for.
According to Chung, the new engine provides \'a lot more modern functionality\' than the earlier engine used in the first two games. References. ^ Smith, Graham (March 6, 2012). Retrieved January 22, 2013.
^ Chung, Brendon. Thirty Flights of Loving (manual). Retrieved 13 January 2014. ^ Welsh, Oli (August 23, 2012).
Retrieved January 30, 2013. ^ Chick, Tom (January 1, 2009). Archived from on February 27, 2009. Retrieved November 15, 2012. Red dead redemption 2 pc release date.
^ Rose, Mike (January 16, 2013). Retrieved January 30, 2013. Retrieved November 11, 2016. ^ Chung, Brendon. Thirty Flights of Loving (developer commentary). Retrieved 13 January 2014.
January 15, 2014. Retrieved January 22, 2014. Valjalo, David (2013-02-01).
Retrieved 2013-02-01. Sliva, Marty (December 25, 2012).
Archived from on January 15, 2013. Retrieved January 31, 2013. Meer, Alec (February 28, 2012). Retrieved January 30, 2013.
Hamilton, Kirk (February 28, 2012). Retrieved March 8, 2012.
February 28, 2012. Retrieved January 30, 2013. ^ Sarkar, Samit (August 21, 2012). Retrieved January 30, 2013.
Stevens, Ryan (August 11, 2012). Retrieved January 10, 2014. Hinkle, David (November 14, 2012). Archived from on November 18, 2012. Retrieved January 31, 2013. ^.
Retrieved January 22, 2013. ^ Hancock, Patrick (September 18, 2012). Retrieved January 22, 2013. ^.
August 28, 2012. Archived from on October 1, 2012. Retrieved January 31, 2013.
^ Meunier, Nathan (August 29, 2012). Retrieved January 22, 2013. Petit, Carolyn (October 9, 2013). Retrieved February 5, 2013. Brown, Mark (22 August 2012). Archived from on 26 March 2013.
Retrieved 22 January 2014. \'Thirty Flights of Loving review\'. October 2012. United States. Archived from on 8 August 2013. Retrieved 17 January 2014.
Matulef, Jeffrey (February 6, 2013). Retrieved February 7, 2013. Campbell, Colin (February 4, 2013). Retrieved February 7, 2013.
...'>Thirty Flights Of Loving Free Download(13.03.2020)Includes Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving. Download Big Boxes FREE DOWNLOAD. DOOM 3 STARTER KIT. First-person convenience package. A minimal starter kit for id Software\'s idTech 4 engine. Download Doom 3 Starter Kit. GET BARISTA 3 NOW! FREE DOWNLOAD. You wake up on stage left.
PC Release Date: 21 Aug, 2012Developer: Blendo Games(Size: 117 MB) is a Adventure video game. It was released on 21 Aug, 2012 for Microsoft Windows. The game was developed by Blendo Games and published by Blendo Games.Before downloading make sure that your PC meets minimum system requirements.Minimum System Requirements. OS: Windows XP/Vista/7. Processor: Intel Pentium 3 @ 1.0 GHz / AMD Athlon @ 1.0 GHz.
RAM: 512 MB. Hard Drive: 120 MB free. Video Memory: 64 MB. Video Card: OpenGL Compatible.
Sound Card: DirectX Compatible. DirectX: 9.0c. Keyboard and Mouse.
. WW: November 2012Mode(s)Thirty Flights of Loving is a video game developed by Brendon Chung\'s studio,. It was released in August 2012 for, and in November 2012 for. The game employs a modified version of \'s 1997-era engine—originally used for —and incorporates music composed by member. It follows three people as they prepare for an alcohol heist and the aftermath of the operation.The game is a non-direct sequel to (2008) and features the same main character—an unnamed spy.
It was developed as part of the campaign for the revival of the Idle Thumbs podcast and included a free copy of its predecessor. Thirty Flights of Loving received generally favorable reviews from, scoring 88 out of 100 on aggregate website.
A follow-up, was released on July 25, 2016. Contents.Gameplay Thirty Flights of Loving is a video game that is estimated to take about 15 minutes on average to complete. Using the and mouse, the player controls the main character, an unnamed spy who participates in an alcohol-smuggling operation. The player works alongside Anita, a demolitions expert, and Borges, a forger. The game follows the group as they prepare for a heist and experience its aftermath.
The robbery is omitted from the game, although it is revealed that it went wrong. Thirty Flights uses the same blocky style of art as Gravity Bone. Here, the player and Borges are in their hideout, planning the heist.Unlike Gravity Bone, Thirty Flights of Loving employs, forcing the player to piece together the narrative. During gameplay, objectives and guidance are provided through the player\'s interactions with objects. The player has little control over the game mechanics and is only able to move freely and pick up objects as needed to progress.
Several optional actions, such as drinking alcohol, are available at several stages of the game. Story Thirty Flights of Loving begins with the player walking through a small corridor where individual gameplay elements such as movement and key allocations are explained. After walking through a bar and several more corridors, Anita and Borges are introduced. All three characters then exit on a plane.
A skips the narrative forward to a scene with Anita and Borges lying shot in a room full of crates. The player character lifts Borges and takes him outside to what looks to be an airport. The player is then taken to a dark room with Anita sitting on a chair, peeling and eating oranges. After walking through another corridor, Anita, Borges, and the player join a wedding.Anita and the player get drunk on a table while the rest of the characters start dancing and flying across the room. Then the player is taken again to the room where Anita was peeling oranges, and then back to the room where both she and Borges were lying shot. The player is then shown leaving the airport carrying Borges on a luggage cart.
They arrive at a small place where the gunfight sequence takes place, followed by the motorcycle ride sequence, which ends with a crash that leads the player into a museum. In this area, there are several plaques showing the game\'s name and credits. The player leaves the area and goes into a new one where about low and high air pressures is explained. Then, the player is again moved to the motorcycle sequence, where the game ends.Development. Brendon Chung, developer of Thirty Flights of LovingThirty Flights of Loving was developed by Brendon Chung\'s video game studio.
Chung, who worked as a for, has contributed to the development of. Thirty Flights of Loving was created using a modified version of KMQuake II, a port of \'s, the for Quake 2. It incorporates a gameplay enhancement add-on named Lazarus, developed by David Hyde and Mad Dog. Chung acknowledged that although he has worked with newer, \'powerful and flexible\' engines, he preferred the older engine because it was released as an, \'so you can redistribute it for free.\'
The source code of Thirty Flights of Loving itself has been released under version 2 of the, making it.The game was first conceived as a prototype to Gravity Bone, and was scrapped because it was \'too dialogue heavy.\' However, Chung revived the idea after being contacted by to develop a game for their Kickstarter campaign. The main development phase, in which content creation took place, was finished within three months. Several more months were spent polishing the game and fixing. Chung brought multiple existing assets from Gravity Bone to develop Thirty Flights of Loving, and used a diverse set of tools to create the elements of the game. Was picked for the creation of models, while and were used for audio and texture work. Another tool, was used to create the game\'s levels.Chung developed Thirty Flights of Loving \'s environment as a way to present the criminal nature of the group.
He intentionally avoided the use of voice-overs, and instead modeled the environment to bridge \'the disconnect between the player\'s knowledge and the player\'s character\'s knowledge.\' Characters Anita and Borges were to be introduced using dialogue, but this was removed. However, montages were later added after Idle Thumbs\' crew expressed concerns that the characters\' relationships were unclear. Chung included a system to automate the generation of non-playable characters to replace the process of manually scripting every person in the game.
He explained that although it allows characters to \'randomly wander near waypoints,\' the software is \'occasionally glitchy and behaves badly around staircases.\' This automation code was originally developed for a surveillance game prototype \'that never panned out.\' A first-person meal simulator was designed for Thirty Flights of Loving. The sequence included the main characters \'enjoying street noodles.\' However, the idea was scrapped and replaced with the motorcycle ride featured in the final version. The gunfight scene portrayed in the game was supposed to have a \'musical rhythm,\' inspired by the film Koyaanisqatsi and Baraka. The last level of the game is modeled from the.
Chung explained that when developing levels, he first spends time researching and \'learning how things work.\' He elaborated that researching is important in \'how it gives specificity and grounding\' to a game. Thirty Flights of Loving is the seventh \'Citizen Abel\' game developed by Chung. The first two games were coded in 1999, while the following three were written between 2000 and 2004. The sixth game in the series, Gravity Bone (2008), became the first to be published.
On the podcast, he spoke about how every game he has produced, including Thirty Flights of Loving, takes place in the same shared universe.Thirty Flights of Loving includes references and, as did Gravity Bone. Films such as and, film directors and, games such as and, and animated shows like and are referenced in the campaign. Unlike most of Chung\'s previous games, Thirty Flights of Loving was not framed around a certain musical composition. It incorporates music composed by Idle Thumbs member, while additional audio was provided. It makes use of Soundsnap\'s sound library.
Release Thirty Flights of Loving was announced in February 2012 as part of the campaign for Idle Thumbs\' podcast. The Idle Thumbs team talked to Chung about a possible sequel to Gravity Bone, which was offered as one of the rewards of their Kickstarter campaign. Those who supported the campaign received Thirty Flights of Loving before its official release in August 2012. They also gained access to an exclusive \'Goldblum mode\' that was not part of the general release. It replaced the character model with ones resembling actor. The game, alongside a free copy of Gravity Bone, was made available to early supporters in July 2012 and to the general public a month later via. A release followed in November 2012.
Reception ReceptionAggregate scoreAggregatorScore88/100Review scoresPublicationScore9.5/109/109/108/10Thirty Flights of Loving received generally favorable reviews upon release. On, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 88 out of 100, based on 10 reviews. \'s Patrick Hancock awarded the game 9.5 out of 10, stating that \'you\'ll never look at linear storytelling the same way again.\' 's Carolyn Petit wrote that \'the pleasure of Thirty Flights of Loving emerges from the things left unshown\', allowing the player to infer and imagine the events, such as the heist itself, that are not otherwise shown. Graham Smith of extolled the minimalist storytelling, asserting that Thirty Flights of Loving \'tells a better story in 13 minutes than most games do in 13 hours\'. Mark Brown from classified the game as a \'brassy, super-short, cubic heist drama,\' and stated that Chung \'spins a memorable yarn, delivers it with confidence and panache.
with a 15-year-old engine, without voice acting, in 20 minutes.\' 's Nathan Meunier said the game \'gets off to a fascinating start before completely throwing any and all expectations you might form during its first few minutes into the wood chipper.\' British video game magazine found Thirty Flights of Loving to be \'an intriguing psychological thriller that feels like taking on.\' The magazine added that the game had a \'wonderfully ambiguous\' story, crafted by replacing dialogue with \'artful framing and shrewd gestures, and booting out cutscenes in favour of prickly jump-cuts.\' Greek magazine praised the game\'s storytelling and stated that Thirty Flights of Loving \'attempts to blur the lines between gaming and art.\'
Thirty Flights of Loving was a Narrative Award finalist at the 2013. However, Richard Hofmeier\'s (2011) became the winner. Main article:A follow-up to Thirty Flights of Loving, was developed by Chung. The game takes place in the same universe as Gravity Bone and Thirty Flights of Loving but is not a direct sequel. It follows a hacker who oversees agents who infiltrate buildings and steal documents. Unlike its predecessors, Quadrilateral Cowboy uses id Software\'s engine—originally used for.
According to Chung, the new engine provides \'a lot more modern functionality\' than the earlier engine used in the first two games. References. ^ Smith, Graham (March 6, 2012). Retrieved January 22, 2013.
^ Chung, Brendon. Thirty Flights of Loving (manual). Retrieved 13 January 2014. ^ Welsh, Oli (August 23, 2012).
Retrieved January 30, 2013. ^ Chick, Tom (January 1, 2009). Archived from on February 27, 2009. Retrieved November 15, 2012. Red dead redemption 2 pc release date.
^ Rose, Mike (January 16, 2013). Retrieved January 30, 2013. Retrieved November 11, 2016. ^ Chung, Brendon. Thirty Flights of Loving (developer commentary). Retrieved 13 January 2014.
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Retrieved January 22, 2013. ^ Hancock, Patrick (September 18, 2012). Retrieved January 22, 2013. ^.
August 28, 2012. Archived from on October 1, 2012. Retrieved January 31, 2013.
^ Meunier, Nathan (August 29, 2012). Retrieved January 22, 2013. Petit, Carolyn (October 9, 2013). Retrieved February 5, 2013. Brown, Mark (22 August 2012). Archived from on 26 March 2013.
Retrieved 22 January 2014. \'Thirty Flights of Loving review\'. October 2012. United States. Archived from on 8 August 2013. Retrieved 17 January 2014.
Matulef, Jeffrey (February 6, 2013). Retrieved February 7, 2013. Campbell, Colin (February 4, 2013). Retrieved February 7, 2013.
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