Space Rifts

08

май

Space Rifts

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Words with friends. Words With Friends is the fun, free social word game where your word building skills are tested. Challenge your Facebook friends to a game or make new friends with Smart Match. Play anytime and anywhere to sharpen your skills with offline Solo Play. May the Best Friend Win.™. CHAT with your friends in-game. TRACK your performance. Log into Facebook to start sharing and connecting with your friends, family, and people you know.

Ah well collision with a wall shouldn't be a result of drift if the headset is identifying the wall (or features on the wall) as part of the tracking process.. the nearer you get to a wall, the more accurate the tracking should be.

The Cardiff Space-Time Rift, known locally as the Rift, was a time rift situated in and above the city of Cardiff. One end of the Rift was located in the Cardiff area, said by Rose Tyler to run straight through the centre of Cardiff. (TV: Boom Town) When the Rift fractured, it temporarily spread.

Space Rifts

Multiple headset in the same space is a potential problem for drift, especially if the effects are cumulative if 2 headsets drifted in opposite directions.

I still think though that the drift will have a maximum limit if walls, floors and ceilings (and any features on them) are always being referenced. I reckon there's a percentage associated with headset positional accuracy and that maybe just scales with the space.

If that's true, we could test in whatever space we use, putting a marker down on the floor and moving the headset around and back to the marker.. then scale up to whatever space is planned to be used.

Having said that, the marker would have to be invisible to the sensors otherwise it'd probably be used to zero out drift! and if any features or markings on floors are used, that probably negates drift anyway. Just guessing of course.

Perhaps as part of your testing @vkvkvvk you can put a little marker down and check if drift is a thing. And if you find drift.. put a larger more visible marker down to see if that prevents it.

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  • Words with friends. Words With Friends is the fun, free social word game where your word building skills are tested. Challenge your Facebook friends to a game or make new friends with Smart Match. Play anytime and anywhere to sharpen your skills with offline Solo Play. May the Best Friend Win.™. CHAT with your friends in-game. TRACK your performance. Log into Facebook to start sharing and connecting with your friends, family, and people you know.

    Ah well collision with a wall shouldn\'t be a result of drift if the headset is identifying the wall (or features on the wall) as part of the tracking process.. the nearer you get to a wall, the more accurate the tracking should be.

    The Cardiff Space-Time Rift, known locally as the Rift, was a time rift situated in and above the city of Cardiff. One end of the Rift was located in the Cardiff area, said by Rose Tyler to run straight through the centre of Cardiff. (TV: Boom Town) When the Rift fractured, it temporarily spread.

    \'Space

    Multiple headset in the same space is a potential problem for drift, especially if the effects are cumulative if 2 headsets drifted in opposite directions.

    I still think though that the drift will have a maximum limit if walls, floors and ceilings (and any features on them) are always being referenced. I reckon there\'s a percentage associated with headset positional accuracy and that maybe just scales with the space.

    If that\'s true, we could test in whatever space we use, putting a marker down on the floor and moving the headset around and back to the marker.. then scale up to whatever space is planned to be used.

    Having said that, the marker would have to be invisible to the sensors otherwise it\'d probably be used to zero out drift! and if any features or markings on floors are used, that probably negates drift anyway. Just guessing of course.

    Perhaps as part of your testing @vkvkvvk you can put a little marker down and check if drift is a thing. And if you find drift.. put a larger more visible marker down to see if that prevents it.

    ...'>Space Rifts(08.05.2020)
  • Words with friends. Words With Friends is the fun, free social word game where your word building skills are tested. Challenge your Facebook friends to a game or make new friends with Smart Match. Play anytime and anywhere to sharpen your skills with offline Solo Play. May the Best Friend Win.™. CHAT with your friends in-game. TRACK your performance. Log into Facebook to start sharing and connecting with your friends, family, and people you know.

    Ah well collision with a wall shouldn\'t be a result of drift if the headset is identifying the wall (or features on the wall) as part of the tracking process.. the nearer you get to a wall, the more accurate the tracking should be.

    The Cardiff Space-Time Rift, known locally as the Rift, was a time rift situated in and above the city of Cardiff. One end of the Rift was located in the Cardiff area, said by Rose Tyler to run straight through the centre of Cardiff. (TV: Boom Town) When the Rift fractured, it temporarily spread.

    \'Space

    Multiple headset in the same space is a potential problem for drift, especially if the effects are cumulative if 2 headsets drifted in opposite directions.

    I still think though that the drift will have a maximum limit if walls, floors and ceilings (and any features on them) are always being referenced. I reckon there\'s a percentage associated with headset positional accuracy and that maybe just scales with the space.

    If that\'s true, we could test in whatever space we use, putting a marker down on the floor and moving the headset around and back to the marker.. then scale up to whatever space is planned to be used.

    Having said that, the marker would have to be invisible to the sensors otherwise it\'d probably be used to zero out drift! and if any features or markings on floors are used, that probably negates drift anyway. Just guessing of course.

    Perhaps as part of your testing @vkvkvvk you can put a little marker down and check if drift is a thing. And if you find drift.. put a larger more visible marker down to see if that prevents it.

    ...'>Space Rifts(08.05.2020)

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